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Got Game

by Wilma Jandoc

Friday, April 13, 2001


Paper Mario
gives cute an edge

When things get complicated, it's always best to simplify.

Paper Mario, Nintendo's 64-bit sequel to Mario RPG, is a good example of this.

In an age of flashy graphics and complex storylines in video games, Nintendo returns to its roots -- with a few added innovations.

The plot in this role-playing game is familiar enough: Mario's nemesis, King Bowser, has kidnapped Princess Peach (again) from the Mushroom Kingdom, this time using the powerful Star Rod to do so.

Peach's entire castle is floating in space, and it's up to Mario to save her. But he must first rescue seven Star Spirits, the guardians of the Star Rod, whom Bowser imprisoned. With their power, Mario can reach the castle and battle Bowser's newfound power.


The game builds on and expands past characters. Well-known enemies such as Goombas and Koopas are also friends, now with their own families and villages.

The faithful Yoshi is no longer in your party. In his place are eight foes from prior Mario games who now join your side.

Unlike many RPGs, the battle system is not a passive, I-don't-need-to-worry-about-what-enemy-to-target affair. Timed hits return from Mario RPG, with Mario's offense and defense increasing with well-timed pushes of the A button.

Allies' attacks also gain power based on various actions, which differ with each character. In pure Mario Party style, actions include hitting the A button as fast as possible or holding the analog stick and releasing it at the right moment.

You also use your allies' abilities outside of battle to solve puzzles to advance you in your quest.

This game is almost cuteness itself, with its graphics going back to the lovable sprite-styled characters of the Super Nintendo. And Mario's fame is a centerpiece of most conversations, leading to some funny dialogue.

But the cuteness is deceiving: Paper Mario will keep you on your toes with enemies that chase you, limited level-ups, loads of side quests, and perhaps the biggest challenge of all: remembering that although Mario is paper-flat, the environment is 3-D, which can have dangerous consequences. (Accidentally falling off cliffs into lava comes to mind.)

You even control Peach a few times on spy missions, dodging the soldiers wandering around the castle while trying to get information to help Mario.

The game is a bit short; RPG experts can finish it in about 40 hours, including side quests. But it will be a long 40 hours as it takes all of a gamer's strategy, reflexes and puzzle-solving abilities to win through.

Paper Mario builds on the charm and familiarity that has sustained past Mario games and spinoffs, but it stands well on its own merits. Its highly interactive nature, comical characters and little secrets make this a refreshing and fun game.




Wilma Jandoc covers the universe
of video games and anime for the
Star-Bulletin. She can be emailed at
wjandoc@starbulletin.com



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